Component({
  behaviors: [require('../common/share-behavior').default],
  properties: {
    capacity: {
      type: Number,
      value: 20
    },
    emitRate: {
      type: Number,
      value: 5
    },
    lifeTime:{
      type: Number,
      value: 3
    }
  },
  data: {
    loaded: false
  },
  lifetimes: {},
  methods: {
    handleReady({detail}) {
        const xrScene = this.scene = detail.value;
        console.log('xr-scene', xrScene);
        const xrFrameSystem = wx.getXrFrameSystem()
  
        const fireworkField = xrScene.getElementById("firework");
        const tempSystem = fireworkField.getComponent('custom-particle')
        tempSystem.addSizeGradient(0,0.2);
        tempSystem.addSizeGradient(3,0.5);
  
        var myData ={}
        myData = {
          "capacity": 200,
          "emitRate": 0,  //子发射器不进行每秒发射
          "burstCount": 200, // 一次爆发200粒子
          "burstTime": 0, // 爆发延时为0
          "burstCycle": 1, // 发射一次
          "size":[0.05],
          "startColor":[1,1,0,1],
          "endColor":[1,0,0,0],
          "emitterType":"SphereShape",
          "emitterProps": [["radius","0.8"]],
          "lifeTime":[3], // 粒子生命周期为3秒
          "stopDuration":[3], // 子发射器生命周期为3秒
          "speed":[1],
          "texture":"flarePicture"
        }
  
        var subEmitter = tempSystem.createSubEmitter(myData)
  
        subEmitter.state = 1 // 设置为1为当粒子消失后出现作用子发射器
        //可以规定多个子发射器的阵列
        tempSystem.subEmitters = [subEmitter]
    },

    handleAssetsProgress: function({detail}) {
      console.log('assets progress', detail.value);
      
    },
    handleAssetsLoaded: function({detail}) {

    }
  }
})